

*I am aware that you can get the Homunculus rune in other ways but I gave the least amounts of runs. (1.5)īefore 1.5 the place where you find this rune had the blueprint for Hayabusa boots. Revealing map of biome when close to completion (80%), seeing the enemies left on the map when it happens. (can be forgotten or skipped) by the exit to the clock room Wall jump if you come from slumbering sanctuary on run 4 Teleportation rune if you come from stilt village (run 3) Slumbering sanctuary (after concierge), graveyardĬorrupted confinement (toxic sewers, 1.5 only) (one of the two possible 1 st bosses) to get to the biome afterwards and beating an elite Caster Vine rune, teleportation rune to get the ram rune and go to the ancient sewers on the end of the toxic sewers Teleportation rune to use in the promenadeĪncient sewers and places where you need to break the ground (yellow sign below) Vine rune to use in the beginning to get to toxic sewers New blueprints and way to damage enemies/scout the area (pick up your 1 st BC congrats… you beat the tutorial) Vine rune, Rampart rune and Challenger rune* (Before the start of a run behind the double door) Toxic sewers, Rampart and areas that can only be reached by vines Promenade of the condemned in a room that has a pit. The order of the runes is in the order you can get them in the minimal amounts of runs. Requirements can have runes like the customization rune (these are not necessary but runes can’t be skipped if you are in the biome). Runes stay permanently and the area you get them disappears in the future except from boss fights and the double elite in the forgotten sepulchre. Every rune is unlocked after the player beat a certain elite or boss. The Hunter’s Mirror will also show enemy types that you’ve not encountered yet, so you might want to hold off on unlocking this until you’ve played through a fair bit of the game.Runes are found in a biome and help you get access to more biomes/little areas or unlock other gameplay features. However, do be warned that you can actually be spoiled on the game this way. This makes it much easier for players to keep track of which blueprints they’re missing, and will allow them to farm the right enemy types more easily. The cool thing about the Hunter’s Mirror in Dead Cells is that whenever you look at it, it’ll show you an enemy type that still holds a blueprint that you’ve yet to obtain. Once you turn the blueprint in to the Collector, you’ll need to contribute 150 cells to unlock the Mirror itself, and it’ll always appear at the start of every run in the Prisoners’ Quarters. If you’re feeling brave, break the door for the blueprint without paying up. However, do note that the Showroom items are all locked behind golden doors, which means that you can either pay the required amount of gold to open them, or break them and receive a curse.Įither way, once you unlock the Specialist’s Showroom, head over and purchase the Hunter’s Mirror blueprint if you’ve got the gold. There is also a chance that the Showroom could spawn randomly, and it’s possible to get the Hunter’s Mirror blueprint from the store then. To unlock the Specialist’s Showroom blueprint, you’ll first need to unlock at least 20 items with the Collector, then pay 150 cells to get the Showroom to spawn 100% of the time in the Prisoners’ Quarters. Getting the Hunter’s Mirror in Dead Cellsįirst things first, the Hunter’s Mirror is an item that can only be obtained from the Specialist’s Showroom, which is a special store that spawns in the Prisoners’ Quarters.
#Dead cells moonflower key how to#
here’s how to get the Hunter’s Mirror and what it does in Dead Cells. This includes a new item that allows you to track which enemy types are still holding onto blueprints you haven’t obtained. Since the game’s official launch back in 2018, developing studio Motion Twin has been adding tons of new content to Dead Cells, keeping things fresh and fun for players.
